I currently work as a 3D Animator and create animations for games. I mainly use Blender. I focus on creating animations, but I also find myself in other branches of 3D graphics, such as modeling, sculpting, rigging and texturing. In the past, I have also been involved in traditional drawing.
I was responsible for prospecting new clients, sales and technical support on the Media & Entertainment front of Autodesk software, Chaos Group Software (such as Corona and V-Ray render engines), PC Workstations and Motion Capture hardware/software such as Xsens, Manus and Faceware.